Tuesday 30 March 2010

Californian Girl

Around 5 and a half years ago I started playing an online sensational game, Runescape, by Jagex. About a year and a half in I'd build up a strong character and I had a lot of reputation from other players who played on the same server (world 88) as me. Eventually these people and I started a clan; a group of people who went by the name of The Rising Shadows. This clan wasn't very popular, although we did reach around 81 members at one point. Anyway; after some 6 months of the clan running, the team and I were introduced to Ventrillo, which was where I met someone who's now very special to me.

I've always loved accents, so the moment I heard this girls voice I felt glory; like a golden sensation of wind and swirling all around me. I felt bubbly and more happy then I had ever felt before.

So, naturally, I bawwed... collapsing onto my desk and drooling and telling her how much I loved her accent; she, as you can imagine, was creeped out and shy, so I rarely heard her talk again over the next few months, but we kept in touch over instant messenger, occasionally talking about the game we played, and our daily lives. After some 2 years I realised how big a part of my life this girl had become. I felt as though I couldn't live past a day without having this girl know how much she ment to me, regardless of how unneccesary it was to repetadly tell her.

Well, it feels like around 5 and a half, but it's closer to 4 years ago now when we started talking. She's coming down to England sometime in January 2011, hopefully so, I'm really looking forward to finally seeing her outside of this box. I just pray we're just as close in this virual world as we are in this real world.

Thursday 11 March 2010

My way of getting to know C#

Over the last few days I've been messing around in Visual Studio, non-stop :P

Anyway, I've come to a turning point in making my lil' game so I might aswell dump it online for everyone (or noone) to see.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Text_Adventure
{ //A1
class Program
{ //A2
public static void Main(string[] args)
{ //A3
//Player Details////////////////
string Gender = " ";////////////
string YourName = " ";//////////
string Age = " ";///////////////
string Town = " ";//////////////
//Player Stats//////////////////
int lvl = 0;////////////////////
int Strength = 7 + (lvl * 2);///So... your level * 2 + 7 = player strength.
int HP = Strength * 2;//////////
int MP = 5;/////////////////////
int XP = 0;/////////////////////
int Weapon = 0; //0= fists, 2=Goblin Spear, 3=Bronze Sword, 4=Sturdy Bronze Sword, 5=Rusted Iron Sword
int Armour = 0;
int MaxDamage = Strength + Weapon + 7; //7 is your players Max base damage.
int MinDamage = Strength + Weapon + 3; //3 is your players Min base damage.
int q = 0 - Armour; // Damage Recieved
int x = 0; // x = last amount of damage delt. This is forever changing.
int y = 0; // y = This number changes when you kill a monster, it rolls for what item loot you'll obtain.
//Goblin Stats//////////////////
int GoblinHP = 25;//////////////
int GoblinMaxDamage = 3;////////
int GoblinMinDamage = 1;////////
int TEMPint = 0;////////////////
//Locations/////////////////////
string TEMP = " ";//////////////
string MyLocation = " ";////////
string Tunnel1 = " ";///////////
string Tunnel2 = " ";///////////
string Tunnel3 = " ";///////////
string Tunnel4 = " ";///////////

Console.WriteLine("Type your Gender (Male/Female)");
Gender = Console.ReadLine();
if ((Gender != "Male") || (Gender != "Female"))
{

}
else
{

}
Console.WriteLine("Type your name");
YourName = Console.ReadLine();
Console.WriteLine("Type your Age");
Age = Console.ReadLine();
Console.WriteLine("Type your Home Town");
Town = Console.ReadLine();
Console.WriteLine("Are you ready to begin? (Available Options: , )");
TEMP = Console.ReadLine();
if (TEMP == "Yes")
{

}
else
{
Console.WriteLine("ERROR: Tough Luck, I haven't worked out how to go back and amend mistakes yet");
Console.ReadLine();
}
Console.WriteLine("");
Console.WriteLine("Opening your eyes you find yourself underground in a dungeon.");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Console.WriteLine("The air is damp and visibility is poor. The smell of death surrounds you.");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Console.WriteLine("Reaching for your sword you find it missing.");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Console.WriteLine("A goblin jousts his spear in your direction. You brace yourself for combat.");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();

{//starting combat
Console.WriteLine("Combat Options: ");
TEMP = Console.ReadLine();
if (TEMP == "Punch")
{
Random Random_Number = new Random();
x = Random_Number.Next(MinDamage, MaxDamage);
GoblinHP = GoblinHP - x;
}
else
{
Console.WriteLine("ERROR: Tough Luck, I haven't worked out how to go back and amend mistakes yet");
Console.ReadLine();
} //the line below this is Goblin Hitpoints = Goblin Hitpoints - Damage.
Console.WriteLine("You deal " + x + " damage leaving the enemy with " + GoblinHP + " life");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Console.WriteLine("The goblin dashes in your direction");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Random Random_Number1 = new Random();
q = Random_Number1.Next(GoblinMinDamage, GoblinMaxDamage);
HP = HP - q;
Console.WriteLine("Piercing your leather rags, the Goblin deals " + q + " damage leaving you with " + HP + "HP");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Console.WriteLine("Combat Options: ");
TEMP = Console.ReadLine();
if (TEMP == "Punch")
{
Random Random_Number2 = new Random();
x = Random_Number2.Next(MinDamage, MaxDamage);
GoblinHP = GoblinHP - x;
}
else
{

}
Console.WriteLine("You deal " + x + " damage leaving the enemy with " + GoblinHP + " life");
if (GoblinHP < 1)
{
Console.WriteLine("Congratulations. You defeated the Goblin!");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Random ItemReward = new Random();
y = ItemReward.Next(1, 3);
if (y == 1)
{
Console.WriteLine("+10 xp");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Console.WriteLine(YourName + " looted Bronze Sword.");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Weapon = 3;
XP = 10;
}
if (y == 2)
{
Console.WriteLine("+10 xp");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Console.WriteLine(YourName + " looted Goblin Spear.");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Weapon = 2;
XP = 10;
}
if (y == 3)
{
Console.WriteLine("+10 xp");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Console.WriteLine(YourName + " looted Goblin Chainmail.");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Armour = 1;
XP = 10;
}
}
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Console.WriteLine("The Goblin, dazed; dashed once again.");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Random Random_Number3 = new Random();
q = Random_Number3.Next(GoblinMinDamage, GoblinMaxDamage);
HP = HP - q;
Console.WriteLine("Piercing your leather rags, the Goblin deals " + q + " damage leaving you with " + HP + "HP");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Console.WriteLine("Combat Options: ");
TEMP = Console.ReadLine();
if (TEMP == "Punch")
{
Random Random_Number4 = new Random();
x = Random_Number4.Next(MinDamage, MaxDamage);
GoblinHP = GoblinHP - x;
}
else
{
Console.WriteLine("ERROR: Tough Luck, I haven't worked out how to go back and amend mistakes yet");
Console.ReadLine();
} //the line below this is Goblin Hitpoints = Goblin Hitpoints - Damage.
Console.WriteLine("You deal " + x + " damage leaving the enemy with " + GoblinHP + " life");
if (GoblinHP < 1)
{
Console.WriteLine("Congratulations. You defeated the Goblin!");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Random ItemReward = new Random();
y = ItemReward.Next(1, 3);
if (y == 1)
{
Console.WriteLine("+10 xp");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Console.WriteLine(YourName + " looted Bronze Sword.");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Weapon = 3;
XP = 10;
}
if (y == 2)
{
Console.WriteLine("+10 xp");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Console.WriteLine(YourName + " looted Goblin Spear.");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Weapon = 2;
XP = 10;
}
if (y == 3)
{
Console.WriteLine("+10 xp");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Console.WriteLine(YourName + " looted Goblin Chainmail.");
Console.WriteLine("Click Enter to continue...");
Console.ReadLine();
Armour = 1;
XP = 10;
}
}
}//Finishing Combat
} //A3
} //A2
} //A1

Tuesday 9 March 2010

Polybius (game)

For nearly a year now I've been obsessed with The Legend of Polybius.

"According to the story, an unheard-of new arcade game appeared in several suburbs of Portland, Oregon in 1981, something of a rarity at the time. The game, Polybius, proved to be incredibly popular, to the point of addiction, and lines formed around the machines, quickly followed by clusters of visits from men in black. Rather than the usual marketing data collected by company visitors to arcade machines, they collected some unknown data, allegedly testing responses to the psychoactive machines. The players themselves suffered from a series of unpleasant side-effects, including amnesia, insomnia, nightmares, night terrors, and even suicide in some versions of the legend."[1]

Continuing; within the first week of discovering the game I found the all well known Sinneslöschen Polybius Game which was merely made up by a group of friends to recreate the game to the best of their ability according to internet resources and their imagination.
The game, which can be downloaded here; was enough to keep me awake at night and form shapes and faces in the pitch black of my bedroom at night.

Regardless, within less than a week of gameplay the game had become boring but it always remained a very intriguing story.

A month on...
I began to write a Polybius Story; based on the affairs of Claire Tistle, and Jonsi Bachman and their interference with a dark, shady goverment which slowly drags them into the black unknown. (This story is still being written, but on request I'll gladly share the current document).

Recently however my attention has been drawn to this.
Yes, it's a music video about the game. Unfortunetly I trolled myself into thinking Polybius 2 had been released to the public.

[1] http://en.wikipedia.org/wiki/Polybius_%28game%29

The Beginning of Something Dreadful

Fully aware that noone will read the content of this blog (unless requested)*. Regardless of this I've been convinced to collaberate my thoughts and with it, find a single word to sum up 'me' as a person.

Naturally, I believe an introduction is in order.

My name is Anthony Mallaboro.
I was born on the 11th December 1990 in St. Mary's Hospital.
My eyes are blue, my hair is short and natural brown. (I'm white, although don't let that change your perspective on me).
I live in the Souh UK, somewhere* abouts Portsmouth.

Things I'll likely post on this Blog:
  • Art (33 Frames Per Second, and such).
  • Lyrics (I'm a song writer, having lived a miserable childhood, I craved solitude with nothing more than a pen and paper).
  • .Mp3s (Ultimate outcome of Lyrics & FruityLoops 8Pro)
  • Videos (of varios happenings)
  • Creative Writing (stories/character development)
  • The happenings on myself and my friends.
  • My opinion on generally everything and everyone.